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The first game of the original or "Old" World of Darkness was first published in 1991, and expanded to a half a dozen or more game lines; the world ended in 2004 with the Time Of Judgment.

In its place a new game line, the New World of Darkness, was created and is ongoing.

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However the first benefit of this approach was realised in June 2011 when after six years of being out of print White Wolf put up a selection of their Masquerade books back into production, and then four months later began creating new "anniversary" editions of the old Wo D gamebooks, rebranding the line Classic World of Darkness, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension and Wraith: The Oblivion all getting 20th Anniversary corebooks and additional supplements.

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It also leaves more room for homebrew expansions and games, though most of them aren't really worth the trouble.

The ones listed here are decent, detailed and balanced enough to be worth consideration.

CCP Games, the folks behind and owners of White Wolf before its transformation into Onyx Path Publishing, announced a World of Darkness MMORPG in November 2006, but the project was cancelled.

Many key themes and features of the old games were lost and in the case of Changeling the new game is entirely different from the old.

The new games also are much more mutually compatible rules-wise, which is important for those who care about crossovers.

In 2010 White Wolf published their last book using the traditional methods, "World of Darkness: Mirrors".

While books will still be created, CCP Games and White Wolf shifted towards releasing books as PDFs, as well as investing in Print-on-Demand (commonly used by most small RPG publishers).

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